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Archive for the ‘News’ Category

Holy crap it’s a webcomic

News: May 31st, 2008 by Travis

We’re going live. What started as a rather glib conversation and a begrudging agreement has turned into a website and a couple comicstrips that I’m happy to put my name on. Ok so not my real name, but hey, doesn’t a bit of mystery make everything better? And what’s more exciting than [...]

And We’re Off…

News: May 31st, 2008 by Carson

For once in my life I’m a bit short for words here; not sure what to say for a first post. Welcome to Tighten Up the Graphics, something Travis and I decided to do because we don’t have enough to do with our already stupid busy lives.
The first strip is really more of our [...]

It Happens Every Time

News: June 7th, 2008 by Carson

When I was on vacation a few weeks ago, I struck up a conversation with another Dad that was waiting in the same area we were, and as most conversations go, the topic of what you do for a living came up. Turns out he had moved to the region to learn how to become [...]

As seen on Joystiq

News: June 7th, 2008 by Travis

Welcome back to Tighten Up The Graphics! In their infinite wisdom, Joystiq included us on their Weekly Webcomic Wrapup. Somewhere out there on the interwebs, Carson is giggling like a schoolgirl that people are seeing his artwork. There’s this thing about artists… they um… like attention. So this obviously makes his [...]

The Ghostbusters Rule

News: June 14th, 2008 by Carson

When I first started working in the industry, I was warned that people would ask me if I worked on some of the more famous titles our company made when they found out what I did for a living, and that I shouldn’t even bother dissuading them. That it would just be easier for [...]

Crunch Time!

News: June 21st, 2008 by Travis

The game industry operates at two unique paces: slow-as-hell and OMG-OMG-OMG!!! We call this lovely period of unfettered overtime and endless pizza “crunch time.” Meeting deadlines and shipdates is all well and good, but crunch has become such a pervasive, assumed part of the industry that when people aren’t forced at gunpoint to [...]

Teh Vaporwarez

News: June 28th, 2008 by Carson

So many times, especially at E3, a AAA title will release what we like to call “Vaporware.”  It’s essentially either someone pretending they’re playing the game on the target console, or a rendered movie to show people what they want their final game to play like.  Fight Night did it.  Assassin’s Creed did it.  The [...]

Budgets Cuts

News: July 7th, 2008 by Travis

Without venturing too deep into the realm of current events, we really wanted to do a comic about one of our most beloved games franchises. But more importantly, we wanted to do a comic based on a real-life conversation we had with one of our overlo… I mean… bosses. The sad reality is [...]

Big Decisions

News: July 14th, 2008 by Travis

Sorry for the late posting this week. Things get busy this time of year with all that madness happening out in LA, and us little people have to put our snarky side projects to the side to fulfill the game media’s insatiable lust for trailers, demos, and soon-to-broken promises.
This week’s strip is dedicated to [...]

A Little Less Conversation, a Little More Action

News: July 19th, 2008 by Carson

While drawing this week’s strip panels out, I realized I was struggling with the layout more than usual.  I kept re-reading the script, then looking at the panels at what I had sketched out, then back at the script, back to the panels, etc.
Why was it funny in the script but not when I had [...]



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      Tighten Up The Graphics is a weekly webcomic about the mostly real-life adventures of two game designers.
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